For your equipment, you want to wear Equipment that gives your the most Intelligence and Agility. Those above is true for both Staff and Scythe wielding Evie, as they both have attacks which are governed by Magic, and are very big damage dealers. As a Staff Evie, you will be focusing on those two Stats, and you want to acquire anything that gives you more Int and Agility. As a Scythe wielding Evie, you will be focusing on both those Stats in addition to Strength and Will.
In which case you will want to get Rank A of every Stat Mastery skill, and you will want to wear Equipment that will give you all 4 Stat bonuses, or at least 3 of them at the minimum.
The Staff is even a worthy weapon to be used in close combat and usually has higher melee damage then its actual magic damage, although no where good compared to the high attacks of Swords and Hammers, and Scythes. The Blink skills works like a teleporting skill and allows you to move through monsters, so after you finish your strings of attacks, you can warp behind your enemy to completely evade all attacks. If you prefer being a pure Mage, wielding a Staff is the way to go, as the Firebolt Spell is very powerful, and you can use the Spells from far away, as opposed to Scythe wielding Evie where everything is close and dangerous.
So all in all, wielding a Staff favors high damaging Magic Spells from long range, while wielding a Scythe favors close combat and brutal finishes.
These three skills are basic and get used to using them often. At bosses, use Firebolt once it is down, then use Stamina Recovery right after, then put in an additional Firebolt.
This is a basic technique you will use often against Bosses. After that, save your AP until you get more skills. If you know you are going to be a Scythe Evie, you want to save as much AP as you can and put your Skills like the above said, and try not to rank any bolt spells.
Anyway, feel free to read some more specific guides on Evie to know what to rank, enjoy the rest! Alchemy: Mana Pistol. The level of the turret increases as you rank up the skill, dealing more damage with every rank.
One, where mobs spawn a lot, where it would be able to fire at lots of targets, or boss battles, but even then, I doubt the Boss will be in range of the turret, because it will most likely move a lot.
In my opinion, the usefulness of this skill is low, and I would not rank it anytime soon. Alchemy: Mercury Binder.
Unlike Mana Pistol, this skill is actually somewhat useful, especially against a large number of mobs. It creates a perfect opening for you and your party by nullifying the enemies movement. With such a skill like this, you can instantly stop an enemy from doing anything to you, and have more then enough time to cast Firebolt to finish them off or continue to deal more damage without the worry of being hit!
Alchemy: Summon Golem. Using Alchemy to Summon a Golem out of almost anything can be fun and dangerous to the enemy.
If you are going to rank any Alchemy Skills, this has to be the first one you rank, as there is no better help than a 20 foot giant of rubble crashing down on your opponents. Creating a Golem requires lots of objects in the vicinity to make, but once it is made it is essentially like having an extra party member with you.
There are tweaks though, some of the damage that is taken to the Golem also damages you directly, bypasses the Mana Shields. If you are incapacitated, the Golem will also die. Alchemy: Summon Fire Golem. Essentially the same thing as said above except the only difference is that the Fire Golem has more health, but also deals less damage. In my opinion, not worth ranking as you want the Golem to deal as much damage to the enemy before the Duration of it ends.
Also, if it has more Health, that means it will deal more damage to you directly in the end. You can rank if you want more variety to your Golem, but other then that, the normal Golem should work just fine. Magic Arrow. Staff Only Skill. Uses 1 Item Slot. This your basic Magic Spell. You can spam this as much as you want at a relatively decent Stamina Cost, and it does a good amount of damage and even more with every Rank.
This is a basic skill to rank as Evie, and it will most likely be your most used skill if you are Staff Evie. Eagle Talon. Staff Only Skills. A skill that can be charged while running! Simply awesome! This skill will be very useful against Bossess like Kobolds, and even more useful when you fight against tougher mobs, being able to knock them away and cast Firebolt to quickly finish them off.
Like I said before, useful skill and always used while running. It takes a bit to load and has a sort of long cool-down to be able to use it again, I advise ranking Recovery after ranking Firebolt as you will be able to use Recovery to take off the cool-down timer for Firebolt and allowing you to use it again. An interesting skill, and really useful against a long line of mobs, no really! If a line of mobs are running at you, use it! This skill can pass through enemies and continue to do damage, and has the longest range of all other Spells, and with every rank you acquire, your damage, knock back, and most of all radius, will all increase.
Not typically used, and probably should be one of the last Spells you rank, if at all. The most I can see Icebolt hitting is 2 mobs, 3 at the max if you are lucky. Magic Mastery. Requires Rank D Stamina Recovery as a perquisite. A skill you really want to rank up after a basic bolt spell, or as soon as you get it!
The skill is very costly, but completely worth it for every AP. It maximizes your Magic attacks by Damage at Rank A, and reduces your stamina cost for bolt Spells by a very small amount. Golem Mastery. If you achieved the highest rank of Alchemy: Summon Golem, and have ranked up other skills to improve your Magic Damage, go ahead of and rank Golem Mastery.
Golem Mastery is a great skill, at a relatively average AP cost per rank. Although it only applies to a certain skill, it bonuses are completely worth it!
Every rank increases its duration, movement speed, attack speed and finally, with every rank of Golem Mastery, it reduces the amount of damage your Golem takes! Like I said before, if you ranked Alchemy: Summon Golem, rank this skill right after! Magic Critical. Battle Scythe: Drain. Battle Scythe Only Skill. Battle Scythe: Spirit Bind. Every rank in this skill increases its Health and Attack by a small percent. Honestly not worth ranking as the Golem is more then a good friend to take down your enemies, but I guess it can be used every two minutes for some extra damage that it can do.
Probably the last skill you will rank of the 5 Battle Scythe Skills. Battle Scythe: Death Label. Every rank in this skill increases damage, knock back chance, and also increases the range of being able to mark an enemy.
Soul Sucker will be a move most likely used against small to large amount of mobs, so ranking Death Label to give additional damage is a good idea. Not only that, at the cost of AP to get to Rank A, the bonuses that are given are very good. Battle Scythe: Bloody Thread. This skill is exactly like Death Label with the exception of looking a bit cooler, doing more damage and giving a higher knock back chance. Cost to get to Rank A costs AP so it is a fair amount of AP, and your should probably rank this skill in conjunction with Death Label, and rank one higher then the other depending on which one you use more.
Battle Scythe: Blink. Pretty much works exactly like Slip Dash for Lann, using Space to activate it and teleporting in the direction you choose too.
This skill allows you to go through objects and monsters too, and is VERY useful, so it pretty much beats Slip Dash right there. In fact, out of all the skills you rank first for Battle Scythe, rank this skill first as you will be in close combat constantly, and you will need to use this to get away from mobs.
In addition, this skill is ideal against bosses and as you can teleport behind them when they attack you, completely getting out of harms way and getting a perfect opening for an attack. This is skill is your life saver, hands down. User Info: cookietheif. What's a Sig? At level 20, Scarlet Witch is your best available, as far as I'm concerned. I'd skip the Spider Cloth and get the Sweetie Bear.
I'm not really a fan of defense. User Info: chocomog. User Info: LolzAlot. Think there will be one after update? Also Evie cant get the Crimson Rage Agent title right? Crimson Rage Armor. User Info: Alias More topics from this board How do i uninstall?
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Any suggestions? User Info: kingofjamaica kingofjamaica 10 years ago 2 I'd say just stick with that until level 36, then get the Lighter Red Tyrant set. User Info: Frogtk Frogtk 10 years ago 3 At the moment, lighter red tyrant is the "best" set. User Info: gejsiv gejsiv 10 years ago 4 I jumped from scarlet to broken ash. User Info: chocomog chocomog 10 years ago 8 get sweetie bear or broken ash, lighter tyrant looks terrible Follow me HKMFootball.
User Info: Alias Alias 10 years ago 10 Sweetie bear or broken ash. Vindictus Board Sticky - All your newbie questions answered. Where can I find Long Hammer Mastery skill?
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