Why no pistols in socom 4




















It's what's known as Run and Gun gameplay. There are two basic respawn locations in each map. You can choose to respawn at one of the two bases, or you can respawn at the front lines. Work together to keep your team from getting spawn trapped. Classic Mode tweaks the rules just a bit for all Game Modes:. Both game modes have friendly fire enabled! Watch where you shoot, you could accidentally kill your own teammate while firing at an enemy. Both game modes also have the option to kick players.

So if you're playing with someone who is constantly team killing or being extremely rude, you and your team can kick him out of the game.

There must be a majority vote to kick any player. To kick a player, go to the score board and select a teammate's name. You will have the option to do many things, including the option to kick a player.

The majority must do this in order to kick a player out of the game. Make sure the player purposefully team killed, it could have just been an accident. CNN- In what comes as terrible news for their stockholders, Sony Computer Entertainment of America announced that it will be filing for bankruptcy today, after news that Kloud 11 has decided not to purchase an upcoming title, SOCOM 4, following reports that the game will not have certain guns that he had hoped for.

A spokesperson for SCEA was quoted in saying "that 60 dollars was really going to make the difference". User Info: theone4every1. Well, no pistols. So, bye. User Info: crash User Info: JoshX It is kinda odd, though I can't remember the last game where I was forced to resort to using a pistol. It would be nice to have around as a way of challenging yourself. Not game breaking, but sorta weird that they would exclude pistols from the game altogether. More topics from this board Does this game have offline local co-op?

Or offline local mp? Its fire modes are fully-automatic and semi-automatic. Its attachments are a reflex sight, extra ammunition, muzzle brake, faster reloading, a GP grenade launcher, and an ACOG scope. Its fire modes are Fully Automatic amd Semi-Automatic. The G36C in game is called "HS" and it is a insurgent only weapon. Its fire modes are fully automatic, semi-automatic, and 3-round burst. Its attachments are a reflex sight, bipod, faster reloading, ACOG scope, extra ammunition, and a low variable scope.

Its attachments are reflex sight, extra ammunition, increased rate of fire, foregrip, faster reload, and a muzzle brake. Its fire modes are semi-automatic and fully-automatic and its mods include an EOTech holosight, foregrip handuard and integrated vertical grip of the Romanian AIM , an AKstyle muzzle brake, extra ammunition, and an extended magazine in the form of a round drum that holds 50 rounds.

A rubber buttpad also appears on the stock beginning at mod 3 muzzle brake. Recoil is particularly heavy with this weapon, so new players would advised to fire in short, controlled bursts of 2 to 3 rounds--or forgo the full-auto option entirelyto maintain accuracy at longer ranges until they become accustomed to it.

Its firing modes are Fully Automatic and Semi Automatic. Its firing modes are Fully Automatic only. Its attachments are a foregrip, muzzle brake, EOTech holographic sight, increased rate of fire, and extended magazines.

It contains 75 rounds per magazine with rounds extra. The MK 43 Mod 1 notable by the Picatinny rail on the feed cover, which distinguishes it from the Mod 0 appears as the "M60" and is a Spec Ops only weapon. Like its real world counterpart, it is only capable of fully-automatic.

Its attachments are a bipod, extended magazine, muzzle brake, extra ammunition, and an EOTech holosight. It contains rounds per magazine.

Its fire modes are Fully Automatic and Semi Automatic. Its fire modes are Fully Automatic only. It fires in fully-automatic only. Wells uses it as a secondary weapon in the SP campaign. Its attachments are an EOTech holosight, extended magazine, faster reloading, extra ammunition, and a muzzle brake.

Its only fire mode is semi-automatic. Its attachments are slug ammunition, reflex sight, extended magazine, replacement ammunition increased range , extra ammunition, and an ACOG scope. It contains 6 rounds in the tube, with 42 extra. It only appears in the multi-player portion of the game.

Its fire modes are Pump Action only. Its fire modes are Semi Automatic only. Its attachments are slug ammunition, EOTech holosight, extended magazine, replacement ammunition for increased range, extra ammunition, and an ACOG scope. Like the M4 Super 90, it appears only in the multi-player portion of the game. It is fully-automatic only and has no attachments. The M SASS appears in the game as the "SR25", is used prominently by Forty-Five in her recon missions, and is quieter than other suppressed sniper rifles, but lacks a bipod and higher magnification scope for more precise shots over longer distances.

It has a comparatively rapid rate of fire, making it almost as effective at close range as many assault rifles. The Cheytac M Intervention appears in the game as the "M" and is painted in flat dark earth. Its mods are an extended magazine, bipod, low suppressor, extra ammo, and a high variable scope. Not as quiet or quick on the trigger pull as the M, but its bipod and high variable scope mean more precise shots can be taken over longer distances.

The Barrett XM sniper rifle appears in the game as the "XM", a battlefield pick-up weapon that can't be equipped in the weapon select screen. User Info: Slyk User Info: AP3Brain. Another reason not to buy and wait for BF3 Why do people keep saying this crap? Stop being a sheep. User Info: VforVejito. I was also disappointed, but One thing that bothers me though is Always gets me Spookimitsu posted So am I I'd still pick this up, but I already do complain about the lack of trust sidearms Same here.

Pistol enthusiast. I was really disappointed in the exclusion of sidearms because of that. I might not be using a handgun very often in the game, but I really don't get not including them at all. I remember the old days of Socom 1 and Socom 2 and having pistols only matches. It was a lot of fun. Looks like we won't be doing that here User Info: DemiFist.



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